Went to see “Transformers” last night by Times Square (there are hardly any places to lock one’s bike on 42nd st). It was long, for a CG based action flick. 2 and 1⁄2 hours I think. I realized today, per my earlier post re video games, movies and emotional involvement that video games could achieve what this and a few other recent blockbusters do without too much further development. Add some amusing quips and asides based on “character” and behavior patterns, scattered them here and there, ditto base the actions and gestures on “character”, maybe insert a love (or a pinup, in this case) interest — and then let the fights, battles, puzzle solving and chases commence — the McGuffin, whatever it is, leads one, as it does in video games, to the conclusion of the movie, or the game. The path could vary somewhat, but by clever design one could somehow always return to the main plot thread. One leaves the cinema drained, but energized — one imagines 42nd street (in my case) rocked by alien monsters, fighter jets, tanks and girls in halter-tops. Then, 1⁄2 hour later, the adrenaline rush has worn off, and that’s it. There’s no more of a take home than there is in a video game. When movies aspire to be video games — although on larger screens — they’ve given up already.
I realized that in these movies the military and the government ministries that are involved with them are often portrayed in a flattering light — the military, despite their initial difficulties and surprise, are fairly competent in these movies — there isn’t any evidence of careerist backstabbing, politicking, ideologically based decision making and lame excuses. Granted, those are mostly the arenas of our political leaders, but lately, since the military have been slow to stand up to them, they’ve been infected as well.


